I am the Manager of the Release Engineering team at PlayStation and was previously a technical project manager for both the Release and Test Engineering teams.
Playstation Now is a cloud gaming service that allows users to stream PlayStation 3 and PlayStation 4 games from the PlayStation 4, PlayStation 3, PlayStation Vita, PC and multiple brands of TV's. In addition to the PlayStation Now service, my division is responsible for creating the Remote Play and Share Play features that are used by the Playstation 4.
www.playstation.com/en-us/explore/psnow/
I worked as a quality assurance analyst for Enterprise Performance Solutions LLC, working on various casino game projects.
Sweepstakes and Bingo - Enterprise Performance Solutions LLC develops many different digital casino games that use sweepstakes and bingo rules in multiple markets in Florida, Georgia and Texas.
RediBids - Enterprise Performance Solutions LLC developed the first online to combine penny auctions with digital slot machines.
I worked as a quality assurance tester for Interceptor Entertainment working on Rise of the Triad.
Rise of the Triad is a remake of the 1994 cult-classic MS-DOS first person shooter of the same name. It features an old school find the key single player campaign along with fast paced Quake style multiplayer.
While working with the National Flight Academy, I was involved with three projects working as both a producer and designer.
Aviation in Residence (AIR) – AIR is a summer camp where grade 7-12 kids can spend a week immersed in the life of an airplane pilot. During their stay aboard the forty five million dollar mock aircraft carrier, the kids will learn everything there is to know about flying. From basic navigation to actually piloting the simulated transformer aircraft jet, kids are immersed from start to finish in a pilots life with a focus on learning principles taken directly from science, technology, engineering and math. My role on the project was to manage over 20 artists while also designing missions in Microsoft Flight Simulator X. During my time on the project, I designed several missions from basic tutorials to exciting search and rescue missions.
Aviation Classroom Experience (ACE)– ACE is a groundbreaking project that is used in grade 7-12 classrooms around the country. The project is an interactive learning tool that allows teachers to use a flight video game to teach science, technology, engineering and math to students. This video game is set up in the classroom by the national flight academy and learning objectives are made clear to both teachers and students alike. I was in charge of keeping over 20 artists on task for this particular project. I also tested the missions designed for both bugs and usability.
Aviation Inspired Missions (AIM) – AIM is a project that places simulated flight into museums and science centers around the nation. I designed two missions in Microsoft Flight Simulator for this project. One of the missions revolved around the famous WWII Red Tails Squadron and had the squadron escorting bombers over a bombed out French country side and the mission was actually flown by some of the real Tuskegee airmen. Another mission I designed had students taking photos of famous landmarks in Washington D.C. for a fictional presidential campaign.